EA Sports FC 24

EA Sports FC 24

With great promise and many of the same annoyances, EA Soccer is entering a new chapter in its history.

With great promise and many of the same annoyances, EA Soccer is entering a new chapter in its history.

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23/12/2023 gamesreview.net


Review game EA Sports FC 24, With great promise and many of the same annoyances, EA Soccer is entering a new chapter in its history.

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What does a name mean? We all wondered, “Is this the year it finally takes a real step forward, out of the microtransaction-focused darkness and into the light of its full potential?” when EA announced that it would rename its flagship soccer series from FIFA to EA Sports FC24. The response, though, is somewhat definitive. With a number of new features like Evolutions and Tactical Visions, EA Sports FC 24 offers glimpses of greatness and the potential for the series to improve. Even so, there are still far too many issues—such as subpar AI—that continue to irritate me after years of exciting advancements.

In terms of gameplay, for the first few hours of EA Sports FC 24, everything feels familiar, both positively and negatively. With accurate ball and player physics, discernible field wear and tear, and goal post-shaking haptics, HyperMotion V and the PlayStation 5’s DualSense controller feedback return make matches realistic. Replicating a realistic soccer atmosphere requires a great deal of attention to detail, which is difficult to dispute.

Along with a ton of background interview segments interwoven throughout matchday’s pre-, mid-, and post-game segments, new overlays highlight helpful metrics like shot volume and player fatigue mid-game. It’s one of the many obvious details that contribute to the atmosphere, even though they don’t actually show any interactions between players and interviewers. The referee will even give you a nice little first-person setup if you foul someone to set up a free kick, exactly like you would on a live broadcast. Regrettably, the ceremonial songs and team walkouts have been replaced with a few alternate images depicting players or fans preparing for kickoff. I can take a League Two team like Wrexham all the way to the Premier League, but even then, I will never get to hear their magnificent anthem or watch them take the field for the first time on the biggest stage of them all.

Hypermotion V’s AI section falls short of expectations.
Unfortunately, despite extensive advertising, the Hypermotion V technology’s artificial intelligence component falls short of expectations. Players still fall all over each other in strange ways, even though kinetic shielding makes for some exciting battles. It’s also hit or miss when it comes to advanced machine learning, which is essentially just a fancy way of saying continuously improving AI. Occasionally, goalkeepers stand sideways and allow an easy shot to go in or punch a ball that should have been caught; AI teammates frequently make poor defensive or attacking choices that would make Harry Maguire blush; and more often than not, you find yourself yelling at the screen for a passing error even though you know you angled a perfect through ball with your sticks.

The fact that these problems persist in the series is annoying, but some improvements—most notably Playstyles—make coping with them less painful. Playstyles, as the name implies, allow players to tailor their style of play to suit their unique set of skills and limitations. This means that no two players will control in the same way, which changes the gameplay and the way you manage your team. Whether you use James Ward-Prowse’s Dead Ball strategy to set pieces and deftly pass the ball to harass opponents or Erling Haaland’s Power Shot to tear through nets, it’s truly amazing how EA captured each player’s likeness.

The fact that no two players control it in the same way gives the gameplay a new dimension.
You can design your own unique player’s playstyle by selecting from 32 skills in six different categories: physical, goalkeeping, defending, ball control, shooting, and passing. Despite the fact that they may appear straightforward at first, each one has a plethora of distinct sub-abilities to sort through that determine the structure of your character. This is important because it allows you to customize your preset skills to fit your preferred style of play.

Having the Tiki Taka attribute makes controlling the middle of the pitch with quick passes to teammates a breeze, especially when combined with First Touch, which increases the likelihood of controlling the ball for the first time under pressure. This is because I always create a forward player that dominates the middle of the pitch. My character can create plenty of opportunities for goals by spreading the field with wide passes that are immediately returned to him or his teammates, all thanks to his excellent ball control.

Enter Ultimate Team with full awareness that it will always feel unfair by nature.
It’s time to explore the real reason EA Sports FC 24 is so well-liked, once you’ve perfected your style: its trading-card game mode, also known as Sports Yu-Gi-Oh, FUT, or Ultimate Team. As usual, you’ll need to enter Ultimate Team fully aware that it always feels unfair by nature because those who are prepared to pay real money for packs and other microtransactions will have a stronger squad faster than those who don’t. The key idea remains that quantity equals quality, with microtransactions financing the latter. Even if you don’t pay, advancements made elsewhere contribute to making Ultimate Team one of the greatest experiences to date, despite the frustrating fact that your only options for making substantial progress are still grinding or shelling out a lot of money.

As long as the cards meet the requirements—which differ from stats like Overall, Pace, and Rarity—evolutions in Ultimate Team let you take a card’s base stats and increase them by winning challenges. The Founders Evolution has upgraded Alexander Garnacho from a Left Wing 75 rating to a Relentless Winger 82 rating, meaning Manchester United supporters no longer have to wait to see his full potential. You just need to finish the level-by-level objectives to achieve this. You will receive a stat boost reward when you complete a set of requirements for a level. The nice thing is that most of these objectives only require you to finish matches with your EVO player, so they’re not as difficult to complete as some of the previous games in the series (yes, I’m talking about you, FUT 20). An alluring reason to play Ultimate Team over time is the opportunity to get better players you draw rather than simply hoping for a good draw.

Adding more than 19,000 fully licensed players, 700 teams, and 30 leagues from the women’s soccer divisions to Ultimate Team is another improvement over FIFA 23, which featured only 12 NWSL teams and four stadiums. Not only can you play as everyone from Sam Kerr to Kadidiatou Diani in EA Sports FC24, but it also equalizes statistics for men and women. This implies that Nadine Kessler and Adama Traore can body players off the ball in exactly the same manner, leading to some interesting lineups and matchups involving mixed genders.

Volta was the mode. I enjoyed using it the most, but it didn’t change all that much.
In EA Sports FC 24, Volta, the other, more neglected multiplayer mode, didn’t really change, but it was the most enjoyable for me. Yes, there will be matches where someone is a total ball hog or is idle, but the ones where you find compatible players are nostalgic for the days of FIFA Street. There are few things more satisfying than completing a fantastic build-up that results in multiple points scored, then wall-bouncing to a teammate who dekes around the keeper. To get the most out of Volta and achieve the best results, assemble a strong group of four friends because chemistry is crucial. Variation in stadium design adds even more variation to games; some have bigger goals, while others have walls higher up to deflect the ball. In order to keep each game from feeling overly repetitive, welcome diversity is appreciated.

All in all, the experience ruins what could have been an excellent means of compensating for the lack of personal freedom that has plagued earlier career modes. Because you can only watch a cutscene repeatedly before wondering where the story-based content of FIFA 17’s Alex Hunter has disappeared, dynamic moments also fall short of properly capturing the weight and gravity of situations.

In EA Sports FC 24, Manager Mode offers a slightly more engaging experience, primarily because your coach can implement any one of the seven tactical identities for their team. Playstyles are similar to tactical vision, but they are intended for an entire team. Use Tiki-Taka to dominate the middle of the field, or go with the more defensive Park the Bus option for an excellent defense. Wing play has always been one of my favorites; nothing beats the adrenaline rush of advancing the ball across the field and directing it into an unguarded net. Despite this, not much has changed in this career mode either, with single-player feeling like a distant memory once more, shadowed by Ultimate Teams.

Along with the removal of the FIFA moniker, EA Sports FC 24 is not what you were expecting to be a radical reimagining of the company’s soccer simulation game. Players familiar with FIFA are aware of the small advancements and persistent AI issues that can be anticipated this year. Despite being limited to Ultimate Team at the moment, where players have to endure microtransactions, new mechanics like Evolutions showcase EA’s understanding of how to enhance its RPG elements. In other news, the career modes are once again suffering from the same neglect that has been missing for years, with the added irritation of some poorly thought-out RNG-based objectives. Meanwhile, Volta mode remains a lot of fun with a full squad of friends, thanks in part to its unique arenas. Ultimately, even with a different moniker, EA Sports FC 24 remains largely the same lovely but frustrating game.

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