Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republic

The best Star Wars game ever made

The best Star Wars game ever made

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Review game Star Wars: Knights of the Old Republic, The best Star Wars game ever made

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The main tasks in Knights of the Old Republic are to: a) direct the plot through dialogue and choice-making; and b) use the combat system, which is a hybrid turn-based system, to deal brutal damage to anyone who needs it. As you get into the game and grasp what’s going on, both of these elements are incredibly rich and rewarding.

You are not meant to hear everything the first time around, even though the cunning conversationalist has thousands of lines of dialogue just waiting to be unleashed.  Your words and choices can reveal whether you are leaning more towards the light or dark side of the force, even before you become a Jedi. You can never be sure how an NPC will respond because each one you interact with is different. A violent threat could easily intimidate a heroic, upright figure, just as encouraging words from a merciless underworld figure could have unexpected results. The game’s dialogue hooks players by providing multiple opportunities to veer off topic during a conversation. You might get five different types of responses after starting a conversation, including questions for more information and impolite, kind, or neutral ones. You can then use the few completely new responses that the NPC displays in response to your response. In other words, you can veer off course and come back to evil even within a single conversation.

You may occasionally decide how to behave based on the decisions you make after having conversations with NPCs. You have to deal with the Sand People in Tattoine. If you speak incorrectly while facing the chief, a fight will break out right away, cutting off the conversation. For the Twi’lek survivor of an underwater catastrophe, the same holds true. He will pull out a weapon and start using it if you insult him before he finishes telling his story—you have the choice to support or refute him multiple times throughout his speech. You just committed a wicked deed by assuming you would win the fight. When you merit a single Dark Side or Light Side point by doing enough good or evil deeds, you are awarded one. Experience points, on the other hand, are earned by completing missions in the traditional RPG fashion and are distinct from these points. Of course, you can also follow a particular path in a conversation simply because you’re tired of listening to a character complain about you at this or that point. There, you can make your own judgements.

Because of its unusual design and implementation, the combat system in KOTOR doesn’t appear to be very intuitive. The system is turn-based, but you still have some control over when those turns are initiated. An example of a typical sequence would be as follows: you would be leading your two party members around a corner when the game abruptly stops and switches to combat mode. You can change the armour, weapons, and accessories, choose which target or targets to attack, and give each character a set of five commands while the game is paused. You can also rotate the camera around to survey the area. Hence, before you unpause the game to use them, you can have 15 possible moves loaded up. Additionally, “moves” refers to more than just swinging a sword or lightsaber or taking a shot with your blaster. In this scenario, combat manoeuvres include using medpacs, grenades, Jedi powers, activating your personal forcefield, and using adrenaline boosters. This is where things get complicated. When the game automatically pauses, you can choose to disable this feature, so you don’t have to input any moves at all. Additionally, you can keep adding new moves for your party members as their move queue fills up. Indeed, about one-third of the way through the game, stacking new moves in the middle of a fight is a very valuable skill. In addition, your characters do a decent job of selecting some strong moves for themselves based on their abilities and powers, if they aren’t overpowered.

Knights of the Old Republic streamlines tasks to prevent forcing players to engage in tiresome activities if they don’t want to. You can take control of any party member at any time, for instance, and the other two players perform a great job of automatically engaging enemies, trailing behind, and keeping an eye on each other when in combat. As the player, you make all the decisions in the game, including conducting all conversations with NPCs through your created character. Solo mode allows you to creep around if you only need to control one character, like for a mission that requires you to turn invisible. In the majority of non-combat scenarios, you have the ability to quickly add new party members and switch between your present location and your ship, the Ebon Hawk. If you choose to walk away from the Ebon Hawk’s location after instantly transporting, the transit points between the Ebon Hawk and your current location will be reset.

Not merely because it is the Millennium Falcon’s design progenitor, the Ebon Hawk is also among the game’s most brilliant features. The ship is how you get from planet to planet in the game, and every journey has an amazing movie of your ship taking off, travelling through hyperspace, and landing. After docking, the Hawk transforms into a miniature version of itself, where you can explore and converse with your crew members to learn more about them (they all have issues that need to be resolved) and even ask some of them to make items for you. You can get free grenades, computer hacking spikes, medpacs, adrenal boosts, and security spikes on board your ship to use however you please—you can even sell them. Really, the only complaint we have about the entire game is that it is impossible to manage your global inventory while aboard the Ebon Hawk. However, once an item is equipped, it disappears from the global inventory until you retrieve it, even though you still have control over your crew members’ clothing, equipment, and accessories. Transferring a specific pistol or implant from one character not in your party to another requires a laborious process that involves leaving the ship, finding a character who has the item, taking it from them, and giving it to the new character. Otherwise, this system should be more reasonable in a game this good.
Early on in KOTOR, you are introduced to the majority of the minigames, making them a great distraction if you ever grow tired of exploring the galaxy as a fierce Jedi. Swoop racing, turret battles, and the card game Pazaak are all woven into the plot, so you will need to learn them and do well. However, I see them more as a means of enhancing the excessive Star Wars credibility that Knights of the Old Republic already possesses.

It’s important for people who are familiar with the Xbox version of the game to take note of the interface modifications. This game has been redesigned with the Xbox version in mind, making use of the mouse and functioning incredibly well. The best part is that you can play the entire game with just the mouse or keyboard alone. To move forward, press the left mouse button, and to view the mouse, hold down the right mouse button. When the cursor passes over a player who is talkable, a clever talking head icon will appear. In combat, players have the option to use hotkeys or the mouse button to select from a variety of attacks and actions. You can also cycle through objects with the keyboard, just like you would with the Xbox controller’s triggers. However, you can also use the mouse, though cycling through objects with the mouse is sometimes actually easier. All in all, they did a pretty great job optimising the PC’s interface for optimal performance, and their effort is greatly valued.


Rather than being your typical 3/4-view PC role-playing game, Knights of the Old Republic looks more like an action game. As you might expect, it will end up sharing more visual similarities than not with this fall’s Jedi Knight: Jedi Academy. The game’s strong points outweigh its framerate issues, including its intricate character models, lip-synching and combat animations, and breathtaking environmental effects. Dan was going to test the game on his crappy PC at home, but it just crapped out. Still, we were running the game on a high-end PC, and it ran smoothly at 1280×960 with 4x AA enabled. When the AA was on, 1600×1200 ran a little slowly, but as soon as it was off, everything ran smoothly as butter.

Because it addresses every possible aspect of what an audience might expect, Knights of the Old Republic is a fantastic game. It’s got just enough Star Wars to please fans while still being entertaining enough to lure in players who might not normally be interested in role-playing games. Before long, this will be at the top of many lists of nominees for Game of the Year.
A spaceship, a light sabre, a wookie, and a droid are among the first things you encounter when you return. It also introduces you to some familiar Star Wars creatures to greet you. Get out there and grab some Knights of the Old Republic; the galaxy is yours.

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